Tuesday, May 13, 2008

New Design Lesson 101 Column - Rez HD

GameSetWatch has posted my latest column in the 'Design Lesson 101' series. It should be on Gamasutra in the morning as well and on this blog in a day. This may have been the most difficult game I've ever tried to talk about. Check it out!

2 comments:

  1. I love Rez:) I think that the level of abstraction in the game helps with zoning out too. You aren't thinking about context, motives or anything like that. All you have to focus on are the patterns.

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